Index: Source/Examples/Data/Shaders/Parallax_FS.glsl =================================================================== --- Source/Examples/Data/Shaders/Parallax_FS.glsl (revision 3125) +++ Source/Examples/Data/Shaders/Parallax_FS.glsl (working copy) @@ -31,7 +31,7 @@ // build a usable normal vector normal.xy = temp.ag * 2.0 - 1.0; // swizzle alpha and green to x/y and scale to [-1..+1] - normal.z = sqrt( 1.0 - normal.x*normal.x - normal.y*normal.y ); // z = sqrt(1-x²-y²) + normal.z = sqrt( 1.0 - normal.x*normal.x - normal.y*normal.y ); // z = sqrt(1-x^2-y^2) // move other properties to be better readable float gloss = temp.r;