Projects
I’m endeavoring to list all my favorite software projects that I’ve worked on over the years. I’ve worked on so many cool projects, and even I can’t remember them all. I’m sure the list will never be complete or accurate, but I’ll post what I can. Unfortunately, some of my client work can’t be shared publically.

Botlink
At Botlink, a Fargo ND startup, we wrote 3D mapping software for drone flight planning.
Cocos2D and Spritebuilder
I was a paid developer on the Objective-C Cocos2D game engine, supported by Apportable and the Spritebuilder project.
Joe VS Volcano - GGJ 2016
Joe VS Volcano is an isometric rhythm action game made in Unity for GGJ 2016.
AtPlay Music
We were the sole developers for the AtPlayMusic suite of apps. These iOS apps listen to you play your instrument and evaluate your performance in real time.
Burden - GGJ 2014
Burden is a top-down, roguelike game we wrote for the Global Game Jam in 2014. It was written in Unity3d.
Yggy - GGJ 2012
Yggy, our 2012 Global Game Jam entry. It was written from scratch in Objective-C and is about a young seedling from Norse mythology reviving his homeland.
Leader of Mans - uDevGames 2011
Leader of Mans is a contest game I wrote in Java. It’s a plot driven game in the “god game” genre.
Reclaimed
Reclaimed was one of my first game projects, a persistent multiplayer top-down RPG written in Java for the uDevGames 2008 Contest.