Professional

Firefly Immersive
As Lead Software Engineer at Firefly Immersive, I built a modular, VR-based medical platform.
United Health Biofeedback Project
For United Health Group’s research division, we developed a suite of biofeedback-based VR games to teach stress resilience. We measured player game performance alongside numerous biometric signals for their clinical trials.
Hyperdot
I helped out with the XBox One port of Hyperdot.
Treasure Stack
We implemented network crossplatform multiplayer in Treasure Stack, and brought the game to XBox and Switch.
Verdant Skies
Verdant Skies is our self-published life simulation game, available on Steam. It launched to critical acclaim and touched the hearts of many players.
Botlink
At Botlink, a Fargo ND startup, we wrote 3D mapping software for drone flight planning.
Cocos2D and Spritebuilder
I was a paid developer on the Objective-C Cocos2D game engine, supported by Apportable and the Spritebuilder project.
AtPlay Music
We were the sole developers for the AtPlayMusic suite of apps. These iOS apps listen to you play your instrument and evaluate your performance in real time.