Andy Korth
Cover Image

Intergalactic Transmissing - GGJ 2018

Posted on 2 mins

GGJ Jam Game

Intergalactic Transmissing was our entry for the 2018 Global Game Jam. It was my first game for the Nintendo Entertainment System, and it was an absolute blast to write a game that works on the original physical console.

Developing for the NES is a very unique experience, but fortunately with the cc65 compiler , and neslib , we were able to write Intergalactic Transmissing without any assembly code. It’s a great experience to force yourself to be very aware of the limitations of the platform, learn how the NES draws sprites and works with palletes, and how to actually put some gameplay together all in a 48 hour jam.

I think the limitations of the platform really help focus the team on a simple game loop. The development experience was really great since the compile times were so low and there weren’t any tools to learn. The neslib api is pretty small, so once you’ve got a template project that can launch, everything beyond that is pure creation. So this was amazing refresher after years of Unity development- which often included mobile builds that would take 20+ minutes. All of our development occured via building the .nes binary and launching it in emulators, so that turnaround was very quick.

The game submission is on the Intergalactic Transmissing Global Game Jam page and the source can be found on my teammate’s Github .

Intergalactic Transmissing was made by the team:

  • Andy Korth, Programming
  • Scott Lembcke, Programming
  • Ben Gartner, Programming
  • Bill Nagel, Art
  • Troy Strand, Audio