Andy Korth

Projects

I’m endeavoring to list all my favorite software projects that I’ve worked on over the years. I’ve worked on so many cool projects, and even I can’t remember them all. I’m sure the list will never be complete or accurate, but I’ll post what I can. Unfortunately, some of my client work can’t be shared publically.

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    Botlink

    Posted on 1 min

    Professional

    At Botlink, a Fargo ND startup, we wrote 3D mapping software for drone flight planning.
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    Cocos2D and Spritebuilder

    Posted on 1 min

    Professional

    I was a paid developer on the Objective-C Cocos2D game engine, supported by Apportable and the Spritebuilder project.
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    AtPlay Music

    Posted on 2 mins

    Professional Game Dev

    We were the sole developers for the AtPlayMusic suite of apps. These iOS apps listen to you play your instrument and evaluate your performance in real time.
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    Burden - GGJ 2014

    Posted on 2 mins

    GGJ Jam Game

    Burden is a top-down, roguelike game we wrote for the Global Game Jam in 2014. It was written in Unity3d.
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    Joe VS Volcano - GGJ 2016

    Posted on 1 min

    GGJ Jam Game

    Joe VS Volcano is an isometric rhythm action game made in Unity for GGJ 2016.
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    Yggy - GGJ 2012

    Posted on 1 min

    GGJ Jam Game

    Yggy, our 2012 Global Game Jam entry. It was written from scratch in Objective-C and is about a young seedling from Norse mythology reviving his homeland.
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    Leader of Mans - uDevGames 2011

    Posted on 7 mins

    UDevGames Jam Game

    Leader of Mans is a contest game I wrote in Java. It’s a plot driven game in the “god game” genre.
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    Reclaimed

    Posted on 10 mins

    Reclaimed was one of my first game projects, a persistent multiplayer top-down RPG written in Java for the uDevGames 2008 Contest.