Projects
I’m endeavoring to list all my favorite software projects that I’ve worked on over the years. I’ve worked on so many cool projects, and even I can’t remember them all. I’m sure the list will never be complete or accurate, but I’ll post what I can. Unfortunately, some of my client work can’t be shared publically.
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Botlink
At Botlink, a Fargo ND startup, we wrote 3D mapping software for drone flight planning. -
Cocos2D and Spritebuilder
I was a paid developer on the Objective-C Cocos2D game engine, supported by Apportable and the Spritebuilder project. -
AtPlay Music
We were the sole developers for the AtPlayMusic suite of apps. These iOS apps listen to you play your instrument and evaluate your performance in real time. -
Burden - GGJ 2014
Burden is a top-down, roguelike game we wrote for the Global Game Jam in 2014. It was written in Unity3d. -
Joe VS Volcano - GGJ 2016
Joe VS Volcano is an isometric rhythm action game made in Unity for GGJ 2016. -
Yggy - GGJ 2012
Yggy, our 2012 Global Game Jam entry. It was written from scratch in Objective-C and is about a young seedling from Norse mythology reviving his homeland. -
Leader of Mans - uDevGames 2011
Leader of Mans is a contest game I wrote in Java. It’s a plot driven game in the “god game” genre. -
Reclaimed
Reclaimed was one of my first game projects, a persistent multiplayer top-down RPG written in Java for the uDevGames 2008 Contest.