
Yggy - GGJ 2012
Yggy was our 2012 Global Game Jam Entry. Scott, Ashley , and I made the game in Objective-C using our friend Keith Bauer’s ObjCGameBase .
We were doing a lot of professional work in Unity3D at this point, so Scott and I wanted to do something more from-scratch. After a few years of branded Disney and Warner Bros Unity games, trying something in Objective-C was refreshing. We wrote all our own OpenGL code using the Objective-C provided NSPoint/NSRect classes, which ultimately only amounted to a few hundred lines of code.
ObjCGameBase provides the basics for creating an opengl context, keyboard input, and the application delegate. It was designed to bootstrap contest games, including the idevgames contests.