Andy Korth
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Treasure Stack

Posted on 1 min

Professional

Treasure Stack was developed by the local PixelLakes game studio, and Scott and I were brought in to do the network multiplayer, XBox port, and help with the Switch port.

Treasure Stack fuses falling block puzzle mechanics with platformer elements to create a gameplay experience unlike anything you’ve played before. Use your platforming skills to navigate the play field, snatch falling blocks with the grappling hook, and stack them to create matches! Test your skills in Challenge mode, compete with friends in Local Versus mode, or jump into Online Versus and battle head to head!
I am very proud of our work on the netcode for Treasure Stack- We tested extensively by simulating very poor network conditions and got great performance using Photon’s low-level API, which is essentially identical to eNet . Although the networking model was simpler in Treasure Stack than other projects, we put together a very resilient networking setup in a short amount of time.

I spearheaded the XBox 360 certification. I was surprised to learn from our partners that it was fairly groundbreaking in allowing matchmaking (and crossplay) between Steam, Switch, and XBox Live. We had to help our partners determine certification tests for cross platform matchmaking. Fortunately, cert on all platforms went great!