Projects
I’m endeavoring to list all my favorite software projects that I’ve worked on over the years. I’ve worked on so many cool projects, and even I can’t remember them all. I’m sure the list will never be complete or accurate, but I’ll post what I can. Unfortunately, some of my client work can’t be shared publically.
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FireflyVR
As Senior Engineer at FireflyVR, I wrote a modular medical VR-based platform. -
Hyperdot
I helped out with the XBox One port of Hyperdot. -
People Leader - GGJ 2020
People Leader is a Unity VR game made for the 2020 Global Game Jam. -
Treasure Stack
We implemented network crossplatform multiplayer in Treasure Stack, and brought the game to XBox and Switch. -
Intergalactic Transmissing - GGJ 2018
Intergalactic Transmissing was my first actual NES game, written using C for the 6502. -
Botlink
At Botlink, a Fargo ND startup, we wrote 3D mapping software for drone flight planning. -
Cocos2D and Spritebuilder
I was a paid developer on the Objective-C Cocos2D game engine, supported by Apportable and the Spritebuilder project. -
Burden - GGJ 2014
Burden is a top-down, roguelike game we wrote for the Global Game Jam in 2014. It was written in Unity3d.